What is better than removing a creature between you and victory?
Taking control over it for turn, or even better permanently like this card dos. Its costly but its a joker in the end game all decks should have 2 to secure the victory. (unless you play farm rush)
This creature is deceptively dangerous. For a relatively low cost, this creature has high enough hit it is difficult to kill easily, and can do a surprising amount of damage while your opponent scrambles to deal with it.
A good card to draw your opponent's easy kill options (fatal blow etc.) leaving room for even more dangerous options later to emerge with no answer...
These make great cheap 'walls'. The Jhorlar may not be the best fighter in your deck but their high health and Shroud make them difficult to get rid of. Every Slarv deck needs at least a couple of these.