Each player needs this card! It is very important for your first gauntlet game at each run to start with the highest capital possible. In a non-gauntlet game this also fits for an event-based deck, also spells played by your enemy will boost your capital. Keep this in mind, if you play against it.
A weapon straight out of batman's repertoire. This nifty little gadget will constantly deal dmg to your opponent's cap, and the more creatures you have deployed, the bigger the punch. I really wish this attachment was a neutral one, because it would definitely be included into all of my decks
Most versatile card in the game. Costs 0 to play makes you draw and can either remove and attacker or a blocker from combat on top of having that creature return locked on the next turn. What Keb deck should not run 4 of these!