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GLOSSARY

Here we have a list that helps describe what each trait, ability and stat does on a card. Want to know what Raider does and what card has it? Need to know what the Att stat means? Its all here.

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Passive Traits
Antiquity

If the attached creature is of the same Faction as this card you receive a Capital bonus equal to the Resource cost of this card.

Assault

This creature gains First Strike when declared as an attacker. Creatures with First Strike resolve their attack before their opponent. If the opponent is reduced to zero Hit they cannot retaliate.

Beast

Only Armour, Blessing or Curse cards can be attached to this creature.

Cache

When this card is deployed search your Library for an Attachment with the same or less Resource cost of this card and put this into your hand. Shuffle your Library afterwards

Craftsmanship

If the attached creature is of the same Faction as this card you draw an extra card from your Deck.

Daemon Slayer

This creature gains +1 Pwr and +1 Att when in combat against a Daemon creature.

Decay

This Creature or Territory cannot heal or be healed. In the controllers Resource phase the Decayed card suffers one (1) point of damage.

Beetle Mound   
Escorted

The Territory is escorted by its own private retinue of guards and can be assigned as a Defender.

Faction Icon

The Resource cost to deploy all Creatures of the same faction as this card is reduced by -1, to a minimum of one (1)

First Strike

Creatures with First Strike resolve their attack before their opponent. If the opponent is reduced to zero Hit they cannot retaliate.

Flying

Flying creature can only be blocked by other Flying creatures when attacking.

Fortitude

if the attached creature is of same faction as this card they receive a +1 Hit bonus.

Frenzy

This creature may re-roll a failed attack, but only once.

Guard

This creature gains First Strike when declared as a defender. Creatures with First Strike resolve their attack before their opponent. If the opponent is reduced to zero Hit they cannot retaliate.

Haste

Creature with Haste can be deployed in any phase of either players turns. This creature can be assigned as an attacker on the same turn it is deployed in the owners turn.

Hastening

If the attached creature is of the same Faction as this card, the attached creature is unlocked and ready to use as if it had Haste.

Healer

While Healer is in play each of your creatures will heal an additional +1 Hit during the Resource phase.

Hunter

This creature gains +1 Pwr and +1 Att against Beast opponents.

Infectious

Any combat opponent hit by this creature will be Infected. An Infected Creature or Territory will not automatically heal during their next Resource phase, but can still be healed by non-passive abilities or events. Infected creatures cannot regenerate.

Insight

When this card is deployed draw a new card from your Library.

Inspiring

All your creatures of the same Faction as this card gain +1 Att and +1 Def while this card is in play

Keen

This card cannot be targeted by non-passive abilities.

Killing Blow

This creature inflicts +X Pwr whenever they roll a 6 on the combat dice against a creature opponent, where X is the number rolled on an additional dice.

Legend

The Resource cost to deploy this card is reduced by -1 for every non-token creature you control of the same faction as this card, to a minimum of one (1). When this card is deployed, Destroy any other card of the same name in play.

Lumbering

If this creature is locked it does not unlock in its controllers next turn; it must wait until the following turn.

Mechanical

This creature cannot be given attachment cards.

Behemoth    Combat Drone    Dark Angel    Sparrowhawk   
Might

If the attached creature is of the same Faction as this card they receive a +1 Pwr bonus.

Parry

Opponents of this creature must re-roll any successful hits and accept the result of the second roll.

Passive

This creature cannot be assigned as an attacker in combat.

Raider

If this creature damages your opponents capital, your opponent must randomly discard a card from their hand.

Ranged

This creature or attached creature can be assigned to block Flying creatures.

Shadow

This creature can only be blocked by creatures with Shadow when assigned as an attacker. When assigned as a defender this creature gains +1 Pwr.

Shadow Hunter

This creature can be assigned to block creatures with Shadow.

Shroud

This card cannot be targeted by Events.

Siege

If this creature is not blocked when attacking it can reassign to attack any Territory under your opponents control.

Stealth

This creature cannot be blocked by creatures with Flying.

Stubborn

The creature is not affected by Stun

Stun

Any opponent wounded by this creature is locked and does not unlock in their following turn. Stunned creatures cannot use any abilities.

Ant Swarm    Araneae Goff    Desert Ant    Fighting Claws    Rock Golem    Spiderling    War Shield   
Swarm

The minimum roll required by this creatre to successfully hit an opponent in combat cannot be greater than 3+. If another ability also fixes the minimum roll required in combat both abilities are ignored.

Terror

This creature can only be blocked by defenders with Pwr 5 or greater.

Warp Spawn   
Token

Token cards cannot be given any attachments. Should this card be sent to the Graveyard, regardless if is killed, destroyed, sacrificed or by any other means, it is removed from the game.

Beetle Mound    Fire Mercling    Fishfolk    Slave    Spiderling    Spirit    Tharagim    Vermin    Worm   
Unblockable

This creature cannot be blocked in combat (a defender cannot be assigned against it).

Ni-Oth    Picayune   
Unstable

At the begining of your turn you must roll a Dice for this card. If a 6 is rolled this card is Killed.

Veteran

This creature ignores all opponent abilities that provide First Strike.

Vigilant

This creature does not lock when assigned to combat.

Dark Angel    Kaeno    Picayune    Worm Wrangler   
Tax Wizard
reviewed by smoovgunner
This is my favorite card thus far. seeing how resources is the bread and butter of this game, and having a creature that can give you +3 of it in a blink of an eye,  with a small cost of capital, makes him a very valuable part in any deck. I highly recommend to add him in any deck format
0 comments  forum_replies
Battering Ram
reviewed by smoovgunner305
A weapon straight out of batman's repertoire. This nifty little gadget will constantly deal dmg to your opponent's cap, and the more creatures you have deployed, the bigger the punch. I really wish this attachment was a neutral one, because it would definitely be included into all of my decks
0 comments  forum_replies