Here we have a list that helps describe what each trait, ability and stat does on a card. Want to know what Raider does and what card has it? Need to know what the Att stat means? Its all here.
If the attached creature is of the same Faction as this card you receive a Capital bonus equal to the Resource cost of this card.
This creature gains First Strike when declared as an attacker. Creatures with First Strike resolve their attack before their opponent. If the opponent is reduced to zero they cannot retaliate.
Only Armour, Blessing or Curse cards can be attached to this creature.
The cost to deploy this card is reduced by for each card in the controllers Graveyard of the same card type of this card, to a mimimum cost of .
When this card is deployed search your Library for an Attachment with the same or less Resource cost of this card and put this into your hand. Shuffle your Library afterwards
If the attached creature is of the same Faction as this card you draw an extra card from your Deck.
This creature gains +1 and +1 when in combat against a Daemon creature.
Any creature wounded by this creature in combat is destroyed.
This Creature or Territory cannot heal or be healed. In the controllers Resource phase the Decayed card suffers one (1) point of damage.
The Territory is escorted by its own private retinue of guards and can be assigned as a Defender.
This card can be deployed from the Graveyard.
The Resource cost to deploy all Creatures of the same faction as this card is reduced by -1, to a minimum of one (1)
Creatures with First Strike resolve their attack before their opponent. If the opponent is reduced to zero they cannot retaliate.
Flying creature can only be blocked by other Flying creatures when attacking.
if the attached creature is of same faction as this card they receive a +1 bonus.
This creature may re-roll a failed attack, but only once.
This creature gains First Strike when declared as a defender. Creatures with First Strike resolve their attack before their opponent. If the opponent is reduced to zero they cannot retaliate.
This creature cannot be blocked if the opponent controls any Hallowed territories
Creature with Haste can be deployed in any phase of either players turns. This creature can be assigned as an attacker on the same turn it is deployed in the owners turn.
If the attached creature is of the same Faction as this card, the attached creature is unlocked and ready to use as if it had Haste.
While Healer is in play each of your creatures will heal an additional +1 during the Resource phase.
This creature gains +1 and +1 against Beast opponents.
Any combat opponent hit by this creature will be Infected. An Infected Creature or Territory will not automatically heal during their next Resource phase, but can still be healed by non-passive abilities or events. Infected creatures cannot regenerate.
When this card is deployed draw a new card from your Library.
All your creatures of the same Faction as this card gain +1 and +1 while this card is in play
This card cannot be targeted by non-passive abilities.
This creature inflicts +X whenever they roll a 6 on the combat dice against a creature opponent, where X is the number rolled on an additional dice.
The Resource cost to deploy this card is reduced by -1 for every non-token creature you control of the same faction as this card, to a minimum of one (1). When this card is deployed, Destroy any other card of the same name in play.
If this creature is locked it does not unlock in its controllers next turn; it must wait until the following turn.
This creature cannot be given attachment cards.
This card is affected by all effects that target a specific Faction. While this card is in play, the controlling players gains one less Resource each turn, to a minimum of one Resource.
If the attached creature is of the same Faction as this card they receive a +1 bonus.
Opponents of this creature must re-roll any successful hits and accept the result of the second roll.
This creature cannot be assigned as an attacker in combat.
If this creature damages your opponents capital, your opponent must randomly discard a card from their hand.
This creature or attached creature can be assigned to block Flying creatures.
This creature can only be blocked by creatures with Shadow when assigned as an attacker. When assigned as a defender this creature gains +1 .
This creature can be assigned to block creatures with Shadow.
This card cannot be targeted by Events.
If this creature is not blocked when attacking it can reassign to attack any Territory under your opponents control.
This creature cannot be blocked by creatures with Flying.
The creature is not affected by Stun
Any opponent wounded by this creature is locked and does not unlock in their following turn. Stunned creatures cannot use any abilities.
The minimum roll required by this creatre to successfully hit an opponent in combat cannot be greater than 3+. If another ability also fixes the minimum roll required in combat both abilities are ignored.
This creature can only be blocked by defenders with 5 or greater.
Token cards cannot be given any attachments. Should this card be sent to the Graveyard, regardless if is killed, destroyed, sacrificed or by any other means, it is removed from the game.
This creature cannot be blocked in combat (a defender cannot be assigned against it).
At the begining of your turn you must roll a Dice for this card. If a 6 is rolled this card is Killed.
This creature ignores all opponent abilities that provide First Strike.