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The Guide

Well, this is the big one, the Guide! Ravaged Worlds should be easy to pick up in a few games, but it will take some time to learn every rule, trait and ability, but don't let that discourage you. We have a great community and there are always plenty of people to give you advice.

Here you can pick up the basics to get your started and once on your way, this will serve as knowledge base for everything about Ravaged Worlds, the worlds of Daemornia and its factions.

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Game Terms

Deck: This is your stack of cards for playing Ravaged Worlds. Before each game the deck is shuffled and laid face down in view of all players. During the game new cards are drawn from the top of the deck, but not disclosed to your opponents. Each player may have no more than five of each card in their deck and must have at least 40 cards in their deck in order to play - plus a capital card.

Graveyard: Whenever a card is killed, sacrificed or discarded during the game it is stored away in a growing pile of cards known as the Graveyard. Cards cannot be drawn from the Graveyard during the game unless allowed by other cards in play.

Dice: We use a six-sided die for playing Ravaged Worlds; commonly referred to as a D6. The Ravaged Worlds online version of the game randomly generates such rolls for you.

Hand: This term refers to the collection of cards held in your hand during game play, typically of no more than seven cards.

Capital: Each player begins with a card representing the overall strength and economy of their capital base. If their Capital Card is reduced to zero Health the economy collapses, their supporters flee and their enemies take over. Simply, they have lost.

Resources: This represents the facilities and stock at the disposal of the player. They are spent in exchange for deploying cards and/or using card abilities.

Destroyed: A card that is Destroyed is not damaged at all, but is removed from the game entirely and will not be available in the Graveyard.

Killed: A creature or territory with zero Health remaining at the beginning of your turn is killed and sent directly to your graveyard.

Sacrificed: Whenever you are called on to Sacrifice a card, the chosen card is sent to your graveyard, but is neither Killed or Destroyed. You cannot sacrifice a creature or scenario that is already reduced to zero or less Health, or destroyed.

Discarded: A discarded card is removed from your hand either by exceeding the maximum hand size limit, by events or abilities and sent directly to your graveyard.

Locked: Whenever a creature is declared as an Attacker the creature and all its attached cards (the stack) is locked. This indicates that the cards in the stack cannot be used against until they are unlocked. Some abilities may also force the stack to be locked when they are used. Abilities that lock cannot be used by a creature or scenario that is already locked.

Initiate of the Dark Sun
reviewed by SirFranticLight
Awesome card! A cheap creature with solid stats that draws a new card, when played is awesome! I play this in every daemornia deck.
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Despair
reviewed by Malikai
I don't know about you guys, but nothing quite tickles my biscuits quite like taking that new powerful creature your opponent just deployed and neutering it. I mean, it's just a lil, but it's enough to be satisfactorally, for me, annoying, for you. Unless you play it... THen I'm sad.
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