Daemornia once had another name, long ago, long before Erebos walked its land. However, that name is gone, as are its original inhabitants. It is believed that this world was once very much like our own, with lush green lands, endless oceans and wild woodland. Daemornia today is a world in darkness, its land barren and dead. This is a kingdom of caverns, endless passages and bottomless pits; it is a kingdom often referred to as the Underworld.
The mountainous world of Draggat is home to the proud and noble Draga. They are a powerful race and are the strongest of the factions. However, they have suffered many centuries of endless warning against the daemon horde and their world is almost little more than ash. Their magnificent stone cities are almost gone, with only those hidden in the highest peaks a safe-haven against their enemies. Compared to their glory days, the Draga are few in number, with most seeking shelter on other worlds, but those that remain seek only one thing...vengeance.
Felnin is a world of seemingly endless plains and mystical aura. The native race of this world, the Felidites, have a social structure based around ‘Spiritual Believe’. They do not believe in any gods or higher deity, but are taught to follow the teachings of their ancestors and to understand the spirits around them, from those of the animals, the trees and their kin. Despite their somewhat spiritualistic attribute, Felidites are ferocious warriors and learn to work well in packs or prides.
The Imperium, once the greatestest force in the galaxy, is now little more than fractured groups of militia, notably the Human World Order, Coalition of Australian Liberators, and Afrikaanse Unie-verdedigingsmag. Unlike the structured combat found in the traditional Imperium, these groups were so unpredictable that the Daemon forces are typically caught enough off-guard as to keep the hope alive. However, times are changing and a noticeable hierarchy has began forming, with many believing that the Imperium will return to its former might and reclaim the world.
We know very little of the Keebo and the world of Keb. They are secretive race that dwell beneath the harsh desert sands of their home, only venturing out at night to hunt. Like many of the factions they have limited technology but they have harnessed the control of the beasts of Keb; be it worms, crawlers or ants. The Keebo worship the great worm, Khepra, who is the symbol of their race and their determination to withstand the daemon hordes.
The Saurians have a long history of warfare against the daemons and are known to ally themselves with other factions should it favor their needs, especially the Night Stalkers, who many consider to be pawns in a much greater plan. They have a tri-caste system that is rotated every few years, with every adult serving time as a Warrior, Priest or Worker. They are a deeply religious culture with the high priests forming their ruling council, but they are considered over zealous by other races.
The Night Stalkers dwell on the twilight world of Slarv and it was from here that the Great Rebellion began. For more than 300 years they had suffered slavery and brutal subjugation by the daemons. Don't underestimate the primitive nature of the Night Stalkers, the Daemons once did and it shattered their kingdom.