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The Guide

Well, this is the big one, the Guide! Ravaged Worlds should be easy to pick up in a few games, but it will take some time to learn every rule, trait and ability, but don't let that discourage you. We have a great community and there are always plenty of people to give you advice.

Here you can pick up the basics to get your started and once on your way, this will serve as knowledge base for everything about Ravaged Worlds.

TOP CARD COLLECTORS
 SirFranticLight 375 / 367
102%
 McHuberts 364 / 367
99%
 Ivantter 337 / 367
92%
 awol_lsdmod 326 / 367
89%
 Amwriter 315 / 367
86%
 Vazbol 283 / 367
77%
 XarXar 282 / 367
77%
 Polarlicht 276 / 367
75%
 Malikai 274 / 367
75%
 tererdrone 261 / 367
71%
ELO RATING SYSTEM

From Wikipedia, the free encyclopedia

The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess. It is named after its creator Arpad Elo, a Hungarian-born American physics professor.

The Elo system was originally invented as an improved chess rating system but is also used as a rating system for multiplayer competition in a number of video games, association football, gridiron football, basketball, Major League Baseball, competitive programming and here in Ravaged Worlds.

The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%.

A player's Elo rating is represented by a number which increases or decreases based upon the outcome of games between rated players. After every game, the winning player takes points from the losing one. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. In a series of games between a high-rated player and a low-rated player, the high-rated player is expected to score more wins. If the high-rated player wins, then only a few rating points will be taken from the low-rated player. However, if the lower rated player scores an upset win, many rating points will be transferred. The lower rated player will also gain a few points from the higher rated player in the event of a draw. This means that this rating system is self-correcting. A player whose rating is too low should, in the long run, do better than the rating system predicts, and thus gain rating points until the rating reflects their true playing strength.

All players start with an ELO rating of 1000 points when they play their first game and are generally ranked according to their ELO value.

Tax Collector
reviewed by Malikai
Consider your Capital to be like your credit score; destroy anyone who prevents you from getting it higher... Or, do the American thing, and ask; "How can I make other people do it for me?".
0 comments  forum_replies
Sacred Temple
reviewed by McHuberts
Just a territory.......or......wait......it's a bit more than just a territory. It heals and that is always useful. But there is more. The territory is escorted, which means that it can defend. Sure it is not very strong, but playing it in early game, you can keep of the little creatures with a nice defence and health.
And there is even more. It has the faction icon. Silath creatures cost 1 less to play. All in all a great card in any deck, but especially in a Silath deck.
0 comments  forum_replies