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The Guide

Well, this is the big one, the Guide! Ravaged Worlds should be easy to pick up in a few games, but it will take some time to learn every rule, trait and ability, but don't let that discourage you. We have a great community and there are always plenty of people to give you advice.

Here you can pick up the basics to get your started and once on your way, this will serve as knowledge base for everything about Ravaged Worlds.

HOW TO PLAY GAME TERMS CARD LAYOUT WORLD LORE THE FACTIONS
TOP GAUNTLETS OF ALL TIME
 TheGabe level20+ 30
 McHuberts level40+ 21
 MiKo_Pan level30+ 19
 awol_lsd level30+ 11
 Ivantter level20+ 10
 Amwriter level40+ 8
 AphroJack level10+ 8
 Taktive level10+ 8
 XarXar level10+ 8
ELO RATING SYSTEM

From Wikipedia, the free encyclopedia

The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess. It is named after its creator Arpad Elo, a Hungarian-born American physics professor.

The Elo system was originally invented as an improved chess rating system but is also used as a rating system for multiplayer competition in a number of video games, association football, gridiron football, basketball, Major League Baseball, competitive programming and here in Ravaged Worlds.

The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%.

A player's Elo rating is represented by a number which increases or decreases based upon the outcome of games between rated players. After every game, the winning player takes points from the losing one. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. In a series of games between a high-rated player and a low-rated player, the high-rated player is expected to score more wins. If the high-rated player wins, then only a few rating points will be taken from the low-rated player. However, if the lower rated player scores an upset win, many rating points will be transferred. The lower rated player will also gain a few points from the higher rated player in the event of a draw. This means that this rating system is self-correcting. A player whose rating is too low should, in the long run, do better than the rating system predicts, and thus gain rating points until the rating reflects their true playing strength.

All players start with an ELO rating of 1000 points when they play their first game and are generally ranked according to their ELO value.

Road Warriors
Ahh Raid. If left unchecked Raid wins the game before it starts.
Ahh Hypnotic Specter (Mtg) one of my faw black card comes into mind. This game here is Human Outrider, than Ratmen Pack, a Raider with a Tutor(search on a stick). And now this. "love it"
Why is Raid a super strong ability(and why I love it)? Because it can remove the thing enemy will take this creature out and constantly creating card disadvantage for the opponent. This card for 3 mana 4 hp, and all control decks other nightmare besides Raid, Haste(sure to hit once) or Haste in other words "Fear me, prepare or die"
This awesome card has 2 things a control or combo deck hate most.
 I recommand this card to all Imperium decks, it also has too good stats.
Witchlyn Institute
Each player needs this card! It is very important for your first gauntlet game at each run to start with the highest capital possible. In a non-gauntlet game this also fits for an event-based deck, also spells played by your enemy will boost your capital. Keep this in mind, if you play against it.