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The Guide

Well, this is the big one, the Guide! Ravaged Worlds should be easy to pick up in a few games, but it will take some time to learn every rule, trait and ability, but don't let that discourage you. We have a great community and there are always plenty of people to give you advice.

Here you can pick up the basics to get your started and once on your way, this will serve as knowledge base for everything about Ravaged Worlds.

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Card Layout
Brinor
6
Pwr:7
Att:3
Def:3
Hit:8
Creature • Daemon
Beast
NonPassiveResResRes Fire Breath: Brinor gains +4 Pwr and the Assault ability until the end of turn.
"A Brinor can flush out any resistance with its fiery breath"
Faction Icon: Indicates the faction to which the card belongs. Faction is also indicated by the coloured background of the flags. Neutral cards do not have an icon.
Stats: Non-Event cards will have stats that indicate their Power, Attack, Defence and Health ratings, in that order as explained below.
Classes & Passive Traits: The first row indicates the type and sub-type of the card. Subsequent rows display any traits that are permanently active on the card
Card Flavor: Adds texture and history to the game
Non-Passive Traits: These traits must be activated in order to be used and many will require a number of resource points that must be paid first and some may also lock the card against further use.

Lock  This will lock the card.
Res  A resource point must be paid.
Dice  A dice roll is required.

Resource Cost: The number of Resource points that may be spent from your pool in order to deploy / use the card
Pwr Power: The amount of damage the card inflicts in combat
Att Attack: Indicates the card's skill at attacking in combat. Cards without this rating or a zero or less rating cannot be declared as attackers
Def Defence: Indicates the card's ability to defend itself in combat. The higher the rating, the harder it is to hit the card.
Hit Health: Indicates how many points of damage a card can withstand before it is 'killed' and sent to the Graveyard
Battering Ram
reviewed by smoovgunner305
A weapon straight out of batman's repertoire. This nifty little gadget will constantly deal dmg to your opponent's cap, and the more creatures you have deployed, the bigger the punch. I really wish this attachment was a neutral one, because it would definitely be included into all of my decks
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Wasteland Market
reviewed by sanslash332
I know that is a very basic territory, but I love it's effect.
Is ideal to change your hand when you need discard some useless card to get a new one. Plus that, you can use it to deffend in bad situations.

In new decks will be good for any player; and in advanced decks, if you have space to fill with territories, could be a good option for you.
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