Resource Cost: The number of Resource points that may be spent from your pool in order to deploy / use the card
Stats: Non-Event cards will have stats that indicate their Power, Attack, Defence and Health ratings, in that order as explained below.
Classes & Passive Traits: The first row indicates the type and sub-type of the card.
Subsequent rows display any traits that are permanently active on the card
Card Flavor: Adds texture and history to the game
Faction Icon: Indicates the faction to which the card belongs.
Faction is also indicated by the coloured background of the flags. Neutral cards do not have an icon.
These traits must be activated in order to be used and
many will require a number of resource points that must be paid first and some may also lock the card against further use.
This will lock the card.
A resource point must be paid.
A dice roll is required.