Goar Armour: For every 6 rolled on the dice, the attached creature gains +2
LINK alt=" " />. For every 1 rolled on the dice the attached creature lose -2
LINK alt=" " />. This effect lasts only until the end of turn. This card would need a redesign
this is a bad ability if can be played infinity, its like "mana screw", the possibility of 6 an 1 coming up are equal and greedy people will just roll until infinity if this cost 0, if its cost 1 or more no one should pay it if its one dice that is rolled.
Instead a dice 1 or 6 or what I would pay 1 mana ...no not relay because it can out bad, what people who are insane and want to gamble so mana people, a fair price would be for 1 mana 3 dice if only 6 or 1 counts instead I recommand, heads or tails and a coin.
(I'm not a fan of random effect's but you probably figured this about me :D)
Mantidae Warrior (Entangling Legs): Mantidae Warrior gains +2
LINK alt=" " />, but loses -2
LINK alt=" " /> until the end of turn. This can only be used against a creature opponent. This card would need a redesign.
If this wil cost man ....geez....it will be not fun any more.......but...sadly imp has a +1 ability for one mana and as tragic thisis for this pore creature, 2 mana would be the price or the imp is too week......not I would not even use imps ability for one mana.
I recommand this thy get +2 for 1 mana (imp needs to be buffed too)
~ I'm also not fan on pay mana for damage :D becuse i can just pay 2 to get my 4/4/1/1 sceleto or put out a 3/3/3/3 creature for 2 mana.
Field Medic (Medic!): Target creature heals +1
LINK alt=" " />. We could add a 1
LINK alt=" " /> cost to this?
I think 2 mana would be fair price, there are lot of mass effect that kill creature turning their hp to 0 safein one for 2 mana is cool.
(also very any control,)
Zap: Target creature suffers one (1) point of damage. Should this now lock the card or cost
LINK alt=" " />?
again I would lvoe to have this as 1 mana for 1 damage but that would be op as f
how about this deal 3 damage for 4 mana
1 would be too cheap but awsom (because fireball)
2 would be to much
This is an effect only on creatures so it has to be better than ipms an mandas ability.
fire ball is D6 for 3 aka 1 mana for 1 damage on average. but that card demands 3 manaat minimum
I recommand this zap should do 1 demage for 1 mana
fire ball should fo 6k+1 damage for 3 mana
Crocodilian Warlord (Gargantua): Discard a card from your hand. This creature gains a +1
LINK alt=" " />, +1
LINK alt=" " /> and -1
LINK alt=" " /> counter. Should be ok?
no this is terrible
I rather play my 0 mana cos +2 equipment or any equipment or anything than to discard it or any card
I rater get mana by discarding a card (that i draw up freely from cub den, or use 4 midnights)
I reader dont discard my cards because they are in my deck because i put them in for a purples :D
but if it must be tis ability, I recommand this because midnight bazar its impossible to consider discarding a card a "cost" if oyu have 4 of that in deck you have infinite hand :D
So 1 mana it gets +1 damage + 1 accuracy -2 defence
if it has to be distacr efect it cant be lass than 1 mana ecuse midnight and that is stil a +7 buf for free god save us from grave effect combos .like....the new zombie lord I'm selling for 250 gold. (because I know this can never be a combo deck it would be broken OP)
so I recommand this
Discard a card 1 mana this creature gets 2 damage 1 accuracy
(because if i have to pay 1 mana I rather use imp or anything else cheaper)