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CARD UPDATE: SEER OF THE SERPENT
(GAME NEWS)
#1: 2019-07-03 11:11:52
Gaeokerena
Now reads;

While Seers of the Serpent is in play, whenever you draw a card as part of your Draw Phase (Resource Phase) you gain +1 Capital. If you discard a card, you lose 3 Capital.
Imperial Monk
when I first stepped on the scene years ago, when these stomping grounds was known as advanced fallen worlds, this was my favorite card. for a few res he can snatch any creature your opponent puts on the field, and he can do this for the entire game. find ways to protect him, and keep him on the field, and the game should be yours
Road Warriors
Ahh Raid. If left unchecked Raid wins the game before it starts.
Ahh Hypnotic Specter (Mtg) one of my faw black card comes into mind. This game here is Human Outrider, than Ratmen Pack, a Raider with a Tutor(search on a stick). And now this. "love it"
Why is Raid a super strong ability(and why I love it)? Because it can remove the thing enemy will take this creature out and constantly creating card disadvantage for the opponent. This card for 3 mana 4 hp, and all control decks other nightmare besides Raid, Haste(sure to hit once) or Haste in other words "Fear me, prepare or die"
This awesome card has 2 things a control or combo deck hate most.
 I recommand this card to all Imperium decks, it also has too good stats.