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CARD UPDATE: SEER OF THE SERPENT
(GAME NEWS)
#1: 2019-07-03 11:11:52
Gaeokerena level20+
Now reads;

While Seers of the Serpent is in play, whenever you draw a card as part of your Draw Phase (Resource Phase) you gain +1 Capital. If you discard a card, you lose 3 Capital.
Sacred Temple
Just a territory.......or......wait......it's a bit more than just a territory. It heals and that is always useful. But there is more. The territory is escorted, which means that it can defend. Sure it is not very strong, but playing it in early game, you can keep of the little creatures with a nice defence and health.
And there is even more. It has the faction icon. Silath creatures cost 1 less to play. All in all a great card in any deck, but especially in a Silath deck.
Road Warriors
Ahh Raid. If left unchecked Raid wins the game before it starts.
Ahh Hypnotic Specter (Mtg) one of my faw black card comes into mind. This game here is Human Outrider, than Ratmen Pack, a Raider with a Tutor(search on a stick). And now this. "love it"
Why is Raid a super strong ability(and why I love it)? Because it can remove the thing enemy will take this creature out and constantly creating card disadvantage for the opponent. This card for 3 mana 4 hp, and all control decks other nightmare besides Raid, Haste(sure to hit once) or Haste in other words "Fear me, prepare or die"
This awesome card has 2 things a control or combo deck hate most.
 I recommand this card to all Imperium decks, it also has too good stats.