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ARDHAMMA
(REVIEWS)
#1: 2019-06-03 15:18:50
Amwriter level30+
Ardhamma
2
Pwr3
Att4
Def2
Hit3
Creature • Draga
When Ardhamma comes into play, deal one point of damage to all other creatures that are locked.
An Ardhammer will enter the fray with its long barbed tail thrashing around furiously
For 2 res you get a mid range creature, good att, and in the early game it can help deal with rush creatures....put two out at once and you can smash a few rush decks.
Sacred Temple
Just a territory.......or......wait......it's a bit more than just a territory. It heals and that is always useful. But there is more. The territory is escorted, which means that it can defend. Sure it is not very strong, but playing it in early game, you can keep of the little creatures with a nice defence and health.
And there is even more. It has the faction icon. Silath creatures cost 1 less to play. All in all a great card in any deck, but especially in a Silath deck.