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HAND GRENADE
(REVIEWS)
#1: 2019-04-18 17:12:37
Vazbol
Hand Grenade
3
Event • Flash
Target creature suffers five (5) points of damage.
"Anyone caught with Imperial weapons or explosives are subject to immediate execution in any daemon occupied city."
If one gets this card early, it somewhat functions as a removal option for weaker monsters that may have some annoying stats you want gone.  However, as the text suggests, this is not a removal card.  This is a card that inflicts 5 damage to a creature.  Threats that you may want gone can easily survive a hit from this grenade, and can still be a problem card, especially if it could regenerate by whatever method.  It's more worth it to make the room and spend an extra resource for fatal blow for 4 resources.  Or Imperial assassin and it's assassination effect.

but still, if you happen to get this card early, it can still function as a removal card, until decks start getting more advanced from players or bots.  Then it's time to look at other options.  
Khan`s Boon
Best draw in this game! But keep in mind this will give two cards to your opponent(s) too! Use it careful to your advantage!
Crimson Crawler
In my opinion this is the best Siege creature out there. With the latest update most Territories only have 2-4 HP. 4 Pwr will easily kill most of them.
Also Shadow makes it possible to sneak to the Territory you want to get rid of!
And if it gets blocked it will hit the enemy creature with a high chance, cause of the 6 Atk!
So as an offensive unit this is a 6/5 stars, but it won't live very long, when you use it as a Blocker.
Maybe hard to get, because you need to hunt the Achievements, but once you got 4 copies, go for the Keb-rush!