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I know that is a very basic territory, but I love it's effect.
Is ideal to change your hand when you need discard some useless card to get a new one. Plus that, you can use it to deffend in bad situations.
In new decks will be good for any player; and in advanced decks, if you have space to fill with territories, could be a good option for you.
Most versatile card in the game. Costs 0 to play makes you draw and can either remove and attacker or a blocker from combat on top of having that creature return locked on the next turn. What Keb deck should not run 4 of these!